Ultimate Transfer
Ultimate Transfer Tool for Maya
Transfer Skin Maps | Transfer Blendshapes | Transfer UVs | Transfer materials
Transfer Skin:
Transfer skin maps from skinned mesh to infinite meshes.
Export skin maps and import them on.
Different topology
Different vertex IDs
Different vertics count
and different UVs
Transfer Blendshapes:
Transfer all Blendshape targets between two different meshes while maintaining input connections.
Transfer UV:
Transferring UV to a skinned mesh with history-free
How to use:
- Choose your settings.
- Delete empty shapes from source objects.
'Select source objects, then click (Delete empty shapes from selection)' - Select the source object with new UV'
- Select the destination object 'object with old UV'
- Click Transfer UV.
You can transfer UV to unlimited objects, including skinned meshes.
Transfer Material:
Transfer materials from one object to another while maintaining materials assigned by faces.
Installing:
The tutorial and documentation will be available soon, but don't worry; the UI is very clear and understandable.
License Agreement:
- You may not distribute, rent, sub-license, or otherwise make available to others the Software or documentation or copies thereof.
- You may not modify, decompile, disassemble, or reverse engineer the Software.
- The software can be used only by one person. If you buy a single freelance license, you can use it on all your work machines. If you purchase a Single-seat studio license, it can be used only for one workplace
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